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MaDah's Entry for Ludum Dare #9 (48H): Build The Level You Play!
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Written by Mattias "MaDah" Dahlberg, 2007-04-29.
mattiasd AT gmail DOT com

For various reasons my entryName is DPhP17ZTP02y.


The game runs at 800 x 600 x 32 windowed mode by default.

Command line arguments, in case the default mode doens't work:

	-w	<width>		Screen width in pixels
	-h	<height>	Screen height in pixels
	-b	<bits>		Screen pixel depth in bits
	-f			Fullscreen
	-s	<delay>		SDL_Delay(delay); default is delay=1

Example:
Game.exe -w 1024 -h 768 -b 24 -f 


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	HOW TO PLAY
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You have to guide The Player(s) around the map by placing ladders and
bricks for them to walk on.

The Player(s) will walk by themselves in a straight line unless there
are any obstacles or one-way signs in the way.

But be careful: they will not avoid any obstacles such as skulls or 
monsters.

Collect all coins to advance to the next level!


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	Sourcecode and libraries used
=====================================================================
The game is written in C++ and compiled with VS 2003.

The following libraries are used:

SDL
http://www.libsdl.org/
	
PhysicsFS
http://icculus.org/physfs/

Audiere
http://audiere.sourceforge.net/

Mersenne Twister, random number generator
http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html

Font.bmp from NeHe OpenGL Lesson #17
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=17
http://nehe.gamedev.net/data/lessons/vc/lesson17.zip


All music and soundeffects where made with Buzz and the .bmx-files
are included for completeness sake.

Buzz
http://www.buzzmachines.com/

Graphics where made with GraphicsGale and Paintshop Pro.
Rename gamedata.dat to gamedata.zip to see all the fine artwork!

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	License
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The sourcecode is released under zlib/libpng License.
Please read "License.txt" for details or visit:

http://www.opensource.org/licenses/zlib-license.php

=====================================================================

- Mattias Dahlberg
