MaDah's Personal Website
Procedural Generation Game
A game I made for TIGSource Procedural Generation Competition.
The theme of the competition was procedural generation, with an emphasis on generating new content every time the player starts the game.
I've implemented a variety of maze generation algorithms. To ensure the maze was always solvable, a graph was used on how the keys and locks were placed.
Written in C++ using SDL, Audiere and PhysicsFS.
How to play
- Collect all coins to advance to the next level.
- Keys will open locked doors.
- Bombs may destroy certain walls.
- Avoid monsters.
- Completely fresh maze everytime!