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Procedural Generation Game

A game I made for TIGSource Procedural Generation Competition.

The theme of the competition was procedural generation, with an emphasis on generating new content every time the player starts the game.

I've implemented a variety of maze generation algorithms. To ensure the maze was always solvable, a graph was used on how the keys and locks were placed.

Written in C++ using SDL, Audiere and PhysicsFS.

Procedural Generation Game screenshot

How to play

Download Procedural Generation Game (ZIP) (1.2 MiB)